In short, you really shouldn’t have a reason not to play The Witness, and that’s great. It’s good that Blow and his team recognised how this could really destroy the experience for a small group of players, and the workaround is ultimately one that doesn’t affect the majority either. The areas where these affected puzzles are completely optional to the main game, but there are already helpful guides up to help those striving for 100% completion with only these standing in their way. “But we were not able to engineer it because colorblindness is a very individual thing.” “We actually tried to put a puzzle in the game that only colorblind people could solve!” he told me. Colorblindness is only an issue with a fraction of the puzzles in the game, and our design focuses these puzzles in a small number of areas, so the workaround is just to skip those areas.”Īs an intriguing design twist, Blow and his team even tried to create a puzzle that only colour-blind players would be able to solve, but eventually ran into the same issues of not managing to cater it for all kinds. So the approach instead was to ensure the game did not require you to complete any particular area to get to the end. “We definitely thought about colorblindness but ultimately there was not much we could do in terms of the individual puzzles. In the end though it simply wasn’t possible given the many different types of colourblindness, so instead Blow made all the puzzles that depended on it completely optional to the completion of the game. It seems creator Jonathon Blow and his team were definitely aware of this during development, and tried hard to implement a solution to help those affected. Particularly for those with Protanopia, this puzzle in The Witness would be nearly impossible. The responses he received proved that puzzles dependent on colour differentiation were impossible for a few to discern – made worse by the lack of a colour-blind mode.įor reference, here’s what one particular puzzle would look like to someone with a particular form of colourblindness: He tweeted out several images asking followers with all manner of colourblindness to see if they could tell the difference between certain colour clues (certain puzzles use them). Kotaku Editor-in-chief Stephen Totilo picked up on the fact that some of the puzzles in The Witness might be literally impossible for colourblind players to solve, which puts a damper on the entire experience. Although some of its puzzles are literally unsolvable for a few. Whether it be perceptive reasoning from experience with other puzzles, spacial awareness or dexterity, you can be sure that The Witness is taxing all your senses to formulate a solution. It’s an open-world filled to the brim with increasingly complex puzzles that often test one particular skills. Puzzles that feature Tetris blocks or tetrominoes are introduced in the red Swamp area just past the willow trees.The Witness is an incredibly devious puzzle game, that we already know. Think of them like "negative" blocks capable of subtracting pieces from tetrominoes. The outlined blue Tetris-like blocks can cancel out blocks from Tetris shapes, allowing you to modify the shape you need to make. The horizontal 4-block tetromino fits along the very bottom of the grid, while the two vertical 3-block tetrominoes fit to the left and right of the grid, stacked on top of the horizontal block so they don't overlap. If you're trying to fit more than one shape into a single space with your line, those shapes have to be able to stack and fit alongside each other without overlapping.Īs an example of all these rules combined, notice the way the solution in the puzzle pictured above works. Bigger hint: Big hexagon low pitch, small hexagon high pitch. What you can't do, however, is overlap the physical shapes themselves. The hexagons on the right puzzle dont have to be collected small->large like some puzzles. As long as both symbols are within the space of your combined shape, you can rearrange the shapes themselves in any way that fits. In many puzzles, you’ll need to combine two shapes to make it work, in which case it’s important to remember that the shapes you’re drawing don’t necessarily need to "contain" their corresponding symbols.
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