![]() ![]() There are a few annoying tuk'ata outside of the academy, but at this point in the game they should be no problem. Kreia advises that you investigate the academy first. Continue walking south until you reach a cave that is filled with dark energy. These can be annoying battles, but they will reward you with a good amount of experience. If you search the skeletal corpses laying about the area you will be attacked by two or three hssiss each time. You can listen to her info about each Sith tomb to gain dark side points. Having the same name only implies that it is just a trash, common lightsaber, not as prominent as should be.Maybe it should be 'fixed' in 1.8.Once you land on Korriban, search the area to the right and the left of the Ebon Hawk and Kreia will contact you through the force bond. It would distinguish it from the others and give it a feeling of special, since it is your own lightsaber, not anyone else's. ![]() By it, I mean 's lightsaber just as for example Freedon Nadd's lightsaber. Any reasons why your old lightsaber has the same name as the others you find during your journey? I think it could be named after the name of the exile. What's interesting to note is there are certain points of the game at which if you don't have a lightsaber in your hand the game crashes-the cantina on Iziz and the shyrack cave on Korriban being two such points I experienced this weekend. Bao-Dur didn't ask me about making one though which was fine with me as I never did like the Exile's responsesAlso, I'm not sure SuperSquall's Skip Peragus Mod actually gives you a lightsaber-I usually get one in the TSF station after being released from house arrest but I chalked that up to having Shem's Super Enhanced mods any case I usually stick with a cool sword until Dantooine or after, only using a saber to get through stuck doors. HH I suffered through Citadel Station and got a generic green lightsaber from the duros but still got the parts to make a new one. Unless there was something inherently special about my old lightsaber (maybe an added bonus, or a special hilt) I probably wouldn't bother with it, because the upgrades/crystals are what make the lightsaber. I find having her attack me with it much more rewarding when I cut her down with my new one. By the time you have visited Atris, if you're vigilant enough in searching for parts, you should have all of them by then, and then you can pretty much make your lightsaber.I remember wanting to get my lightsaber back from Atris long ago. Probably this, seeing the popularity of 'No Lightsaber Quest' 00Vanir (from Holowan labs) and I made a mod that starts the saber quest much earlier. Indeed, saying that saving thousands of lives is more important than following a rigid jedi code is more LS.But it's the net evaluation of the conversation as a whole that determines whether you get LS or DS points. That said, I don't consider disagreeing with Atris on adherence to the jedi code to be DS. So if you're playing light side, you can take a few defiant or DS options along the way without consequence as long as you don't do it more frequently than the LS choices. But it really makes no difference - the missions the plot will put you through will be just the same in any event, so don't worry about it.IIRC, the light/dark side outcome of the conversation depends on a total evaluation of the entire conversation rather than individual points along the way. ![]() ![]() You can get to a point where she just tells you to clear out by giving her mostly DS answers. The best place to get cheats, codes, cheat codes, hints, tips, tricks, and secrets for Star Wars: Knights Of The Old Republic 2 for the Xbox (XB). The Sith Lords tells the story of a former Jedi who was cast out of the Order and lost the ability to feel the force. Star Wars: Knights of the Old Republic II – The Sith Lords is the 2005 sequel by Obsidian Entertainment to BioWare's 2003 Knights of the Old Republic. ![]()
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